Build to learn — not to impress.
NKUHT · International Tourism Management Program · Phase 3: Prototyping & Financial Fundamentals
Welcome back. Recap: Week 9 feedback.
What is an MVP? Low-fidelity vs. high-fidelity.
Choosing the right prototype for your idea.
Activity: build a rough mockup.
Share, debrief, quick learning check.
You presented your verified problem, solution, and BMC to a Peer-Review Panel.
Now you build something people can actually react to — even if it's rough.
The goal is learning what works, not building the finished product.
Paper sketches, a clickable wireframe, a cardboard mockup — fast and cheap to change.
A working landing page, a functional app screen — closer to real, slower to build.
Goal: create a low-fidelity prototype (landing page, wireframe, or physical mockup) that a stranger could react to.
Tip: give a warning before time is up.
1. What did someone outside your team misunderstand about your prototype?
2. What's the one thing your prototype needs to prove works?
3. Did you choose low- or high-fidelity? Was that the right call?
1. An MVP is meant to...
2. Low-fidelity prototypes are useful because...
3. When testing a prototype, you should pay attention to...
Next week: plan how you'll actually reach your first customers.
Bring: your prototype and what you learned from testing it.